Win rate, trend, matchups and units respect the filters above. Popularity, standing and 5-0 counts are based on players at 5-round events in the selected time window. Matchup highlights need 10+ games. Click a unit to explore it on the Units tab. See all matchups →
How many games this faction won that an average faction wouldn't have. Win 55% of 1,000 games and that's 550 wins where an average faction would have taken 500, so 50 wins have been pulled off the rest of the field. A 65% faction that only played 100 games has taken 15. It rewards factions that are both strong and everywhere. The grey band is the range you'd expect from luck alone; outside it, something real is happening.
Data from 5-round events only.
(unit win rate − faction win rate) × share of faction games.
“Without” is the same faction under the same filters, in games where the unit was not in the list.
Correlation, not causation: a unit can look strong simply because stronger players or stronger list archetypes tend to take it. Treat small samples with particular suspicion.
Win rate of the selected faction against each opponent. Bars are coloured green (>55%) or red (<45%) where 10+ games have been played; light grey bars indicate a small sample size.
Players who have won 5 or more games at an event.
Click on a player’s name to view their list. Click on the event to go to the event page on BCP.
| Player | Event | Date |
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