Percentage of games played with each out of total games played by that faction (top 20 most popular shown).
Units = total unit count per list (Celestant-Prime + 3× Liberators = 4). Warscrolls = distinct warscrolls (= 2 in that example). The gap between them indicates how much a faction repeats the same unit. Toggle 4+ wins to see what high-performing lists look like.
Meta-average view is a weighted average across every faction (by list count). Per-faction view shows that faction's own series. Neither the time filter nor the 5+ rounds toggle apply to composition.
How varied are the lists each faction brings, and how varied are the lists that win? Top archetype share = the fraction of a faction's lists that are the single most common build (slight variations in build allowed). High = one dominant list; low = no single list dominates. Mean distance = average pairwise difference between lists (0 = everyone plays the same thing, ~1 = wildly varied). In both charts being at the top means more list concentration.