Faction Popularity

Manifestation Popularity

Drop Count Popularity

Unit Popularity

Percentage of games played with each out of total games played by that faction (top 20 most popular shown).

Tactics Popularity

Average Units & Warscrolls per List

Units = total unit count per list (Celestant-Prime + 3× Liberators = 4). Warscrolls = distinct warscrolls (= 2 in that example). The gap between them indicates how much a faction repeats the same unit. Toggle 4+ wins to see what high-performing lists look like.

Avg Units per List

Avg Warscrolls per List

Rolling Composition

Meta-average view is a weighted average across every faction (by list count). Per-faction view shows that faction's own series. Neither the time filter nor the 5+ rounds toggle apply to composition.

Rolling Faction Popularity

Rolling HHI* Normalized Herfindahl–Hirschman Index of faction concentration (0–1 scale, lower is better)

List Variance

How varied are the lists each faction brings, and how varied are the lists that win? Top archetype share = the fraction of a faction's lists that are the single most common build (slight variations in build allowed). High = one dominant list; low = no single list dominates. Mean distance = average pairwise difference between lists (0 = everyone plays the same thing, ~1 = wildly varied). In both charts being at the top means more list concentration.

Top archetype share (concentration)

Mean list distance